23
April
2013
There are 5 fortifications in the 40k game at the moment. I wondered into the Computer Nook in Sudbury Ontario today, and that got me thinking about the value of fortifications within the game. So the first question was, what fortifications do we even have to pick from?! And what do they do? So I thought I would add them all here and say a bit about them.
These are in no particular order of importance:
FORTRESS! Of Redemption

About the cost of a Land Raider, but 4 bunkers in one. Lots of guns and such a large footprint that it dominated a 6 by 4. I have never played against one. I think that the biggest reason is that many places ban its use. I can see why tho.
Here are some Pros:
- LOS blocking
- Holds lots of infantry safe from long range fire.
- Guns.
Here are some cons:
- Blocks LOS
Read the rest of this entry »
skared
Review
Comments |
18
January
2013
The 40K Universe does not only happen at the scale of 1500pt games! In orbit on the planets we battle on are the ships of the various fleets. They battle constantly and their actions can determine the success of any one campaign! Welcome to Fleet Command, the BattleFleet Gothic Segment on the Blog. In this introduction I will explain the basics of the game, direct you to the resources you will need to play it and show a few pictures of my own fleets! Welcome Admiral.

Here is my Black Templar Crusade Fleet (using the 2010 Compendium)

I have done a bit of painting and my Battle Barge (sitting at the docks for about 4 years) is now got some paint on it Read the rest of this entry »
skared
Review
Comments |
1
July
2012
I thought that waiting a few days before giving my first impressions on the book would be a good idea. The hype has begun to cool off and we can get down to the buisness of really exploring the new edition.

That picture sums it up nicely. Haters are going to hate, no matter what. This post is not a rant, more a critical view of the new game and a few notable changes that I have noticed. Reading the book has been a blast and I am very excited to get this underway.
Read the rest of this entry »
skared
Hobby, Review
Comments |
19
June
2012
Here are a stream of still technically rumours from Faeits Blog. I thought that spreading the good word with a few notes on my part. Read on! 6th edition is upon us and there will only be more where this comes from as time goes by and the date draws closer.
via Birdy /Darnok changes reported as per new WD:
The leaked photo of the cover is correct, that is the new cover of the normal hardback rulebook. The collectors edition looks *******' sweet though, with amazing artwork and brass doodads, etc etc. The skull measuring tape is pretty cool too, and the munitorum dice come in a lasgun charge pack case, and are also pretty nicely designed. The special edition templates follow the Fantasy example of being somewhat visually-related to the game, except instead of faux-gold framing, they're faux-steel framed, with coruscating arcs of blue psychic fire spoking out from the middle of each (or the narrow end of the flame template)
Fancy new stuff for the collector. Sounds like fun I think I might just get the gamers edition book.
- Hull Points are in, it is stated that Ghost Arks, Land Raiders, and Defilers each have 4 Hull Points apiece. Necrons have the ability to strip hull points for each roll of a 6 to penetrate/glance vehicles, making rapid-firing gauss weaponry very powerful at removing armour.
Interesting to see how this rule actually works.
- Speaking of rapid fire, you can indeed move and fire once up to the full range of the weapon (it is explicitly stated that Fire Warriors can fire their weapons up to 30" away), no confirmation on the 3x fire for Relentless at half range though.
Nice, bolters, poison rifles, tau, this makes the humble weapons of the game all the more important...
- Assault moves are indeed 2d6", but added together. Units equipped with jump packs can re-roll the dice to see how far they charge.
now THIS is super interesting. I love the dynamic in fantasy, and Im sure I will love the dynamic here... this really increases the danjer zone of a lot of units, but with pre measuring in it aint so bad.
- The Rage USR gives you +2 attacks on the charge
Meh
- All flying monstrous creatures have the ability to fly 24", doing something called a "Vector Strike", which is a certain amount of automatic hits to a unit they fly over, at the base strength of the creature.
Cool
- Monstrous creatures' attacks are explicitly AP 2
To be expected.
- Every army must select a "Warlord" or single general to lead the army, this leader gets an ability. They can choose between three different types of abilities, "Personal", "Inspirational" or "Strategic". They then roll on one of those charts to see what ability it is. The two examples given were a Grand Master giving all friendlies within 12" his Ld of 10 (Inspirational), and a Chaos Lord being a scoring unit (Personal, the ability itself was called "Immovable Object")
I really like this, awesome. Lots of flavour although I suspect that there will be one chart that is better than all others (depending on mission) and that one will be over used.
- Flyers are a specific type of unit, and it is somewhat unclear as to the rules for shooting at them. Either all units require a 6 to hit them (unless they have a special rule called Skyfire), or this is still the case but only if those flyers move flat-out. Monstrous creatures with the ability to Fly also get this "6-to-hit" rule.
Cool.
- You have the ability to buy different terrain (it even has its own slot on the new FOC), e.g, you can buy a Bastion with a Quad-Gun (which has the aforementioned Skyfire USR). There seem to be quite a few options for what terrain you can buy, but naturally most of them are typically represented by terrain kits GW sells.
- Now we're on the topic of the FOC, the rules for allies weren't laid out specifically, but it is heavily implied that its not the same as in WHFB. They refer to allied units as "Detachments", and there is an example of a player with a Chaos Space Marine force having some detachments of Chaos Daemons in his army. Basically, I was given the impression that it is far more common (and frequent) for a detachment from another 40k army to join a larger one, than it is for a Fantasy army to have Allies. Think more along the lines of the Storm of Magic rules for using TK, VC, or Daemons.
Buildings: Fun! Allies, Fun! interesting to see if this translates to the tournament scene.
- Here's a biggie: Units -can- go on Overwatch, giving them the ability to fire upon an enemy unit which charges them, but at BS 1. Eldar (and any other army with access to the Clairvoyance psychic power set) can use a psychic power to give a unit the ability to fire at their usual BS.
Nice. This will be really interesting.
- Monstrous Creatures have access to a special "Smash" attack, allowing them to halve their attacks, but double their strength. It mentions that this gives them the ability to destroy tanks more easily.
- It's somewhat hinted that AP will have some kind of affect against vehicles. This is because part of the Munitorum dice set includes vehicle damage dice. It specifies that some of the dice are "AP 1, AP 2, and AP 3 Damage dice", or something to that effect.
- 4 Disciplines of Psychic powers, basically what we were thinking in terms of Clairvoyance, Biomancy, etc etc. There's a chart near the back of the WD detailing which (if any) psychic disciplines a particular army gains access to. It's interesting to see that a large amount of armies don't have access to any at all.
- Land Speeders have the special rule "Jink", which gives them a 5+ save all the time, this changes to 4+ if they go flat out. (I'm reasonably sure all fast skimmers get this, I'm not sure whether it's a USR or just a quality Fast Skimmers get)
-Also,models are taken from the front when they're shot. Or, to put it another way, when a unit gets shot at, models from the part of the unit closest to the firer are removed first.
These are just a few things. Stay tuned!
Also, the article I wrote for
Frontline Gaming goes live tomorrow in the am. So head over there to check it out.
Cheers.
skared
Review
Comments |
4
May
2012
Hello fellow hobbyists and gamers, welcome to todays installment. First entry in May! May the 4th be with you all.
So, a few things I would like to write about today. First off:

The new citadel releases from their finecast range... well. What I have purchased. I know this is a topic that is brought up a lot and it debated over and over on the interwebs but because this has now affected me more than not its time to actually get it off my chest.
First off let me say I have a love hate relationship with Citadel Finecast. I -love- working with resin a million times over than with metal, its easier to clean the detail is crisp its light and paint sticks to it better. Its also easier to convert meaning that you are not bound to just a few poses if you dont have greenstuff skills and a saw... Hence, from a practical perspective I love resin and it goes witout saying that when the product is in great shape, its awesome.
So, now on to the more negative part of this article... when finecast is bad... its -terrible-. Now, I like the fact that GW has decent customer service and when I have called in a faulty product they have sent me a replacement. What annoys me is when the replacement is also fail and then the customer service rep then questions my motives... I want a product that is not full of bubbles thank you very much! Now this has not been an issue with me in the past but dang! Lately I have had the absolute worst luck with the finecast that I have purchased so here is a list of what has been horrible:
Grotesque, and the two replacements that they sent me, I got tired of them sending me bad models so I told them to just send me some greenstuff!
5 wracks... then the replacement box was also garbage.. I am waiting for the second round of replacements to arrive. Literally these are THE WORST that I have ever had to deal with... unsalvagable really. holes everywhere, and I do mean everywhere!
Urien (DE special character) waiting for a replacement now.
Dark Eldar Medusae.
Anyhow, just wanted to put this out there as I am a little frustrated and I really hope that I get some better models, for example the Lhamean that I got is gorgeus! Crisp lines and great detail.
The second thing I wanted to talk about was episode 10. It is under way and on schedule, and should be released next week I am currently trying to fix some editing issues that I have had with the sound when I add music to the podcast I hope to have that sorted out to help your wonderful ears.
Thanks a lot for reading.
Stay tuned! If you want more you can follow me on twitter@skari2, send me emails comment share and like, ratings also help out, so you do what you do and I appreciate it.
Cheers! Skari-Out
skared
Hobby, Review
Comments |
6
April
2012
Salutations Skarialites!
I will be taking my feared Dark Eldar to my first local tournament in Barrie ON. At the Gamers Lair on the 21st of April, this is a video that shows off my 1500pt list check it out, leave a comment, subscribe, like all that good stuff.
Skared: Army Review 1500pts Dark Eldar
Hope you like it!
Skari - out
PS- I am working on episode 9 now. It seems as tho this might be on schedule for once! Stay tuned for awesome content.
skared
Hobby, Review
Comments |
23
November
2011
I have been working on the release of the 2nd Episode and wanted to give you all a tease:
Here at Skared we aim to make your gaming experience... well why don't we have a gander?
Does anyone have any info on a better sound mixer that can work with low quality audio and keep it relatively unscathed? Any help would be appreciated.
skared
Life and Plans, Review, Events
Comments |
17
November
2011

Thanks for tuning in! This is the timeline for the show, and the links that I talk about:
00:05 Intro
00:30 Gaming (00:40 Tallarn, 02:40 Tomb Kings, 4:20 Warmachine)
05:20 FEATURE - Necron Codex Review
36:05 Upcoming Events
20 Games to Perfection - Tomb Kings http://tomb-kings.net/index.php?showtopic=7838
Phoenix Games and Hobbies - http://www.phoenixgames.ca/phoenix/default.aspx
Cheers! Thanks for listening, make sure you subscribe, leave a comment and or rate the show.
skared
Episode, Review, Events
Comments |