Here is a new video from GW with 2 interviews from the studio team, I really understand a lot of the design mechanics of the game now and the idea behind them, and its A-OK in my books:
This came along the article over on the GW site that was new today. Continue reading if you want to see the new charts for the WARLORDS!
friendly units in 12 get to use your LD
enemy units in 12 use the lowest LD in their squad.
all friendly units in 12 get move through cover.
all friendly units in 12 may reroll running.
all friendly units in 12 re roll 1s to hit when shooting at an enemy within 3 of an objective.
all friendly units in 12 add 1 to charge distance.
warlord and his unit get counter attack if in own deployment zone.
warlord and his unit get furious charge if in enemy deployment zone.
warlord and any unit he joins in deployment get outflank.
get 1 VP for each character killed by you warlord.
your warlord and his unit get FnP if within 3 of an objective.
your warlord is a scoring unit.
all your units get move though cover for ruins and stealth in ruins.
you amy have night fighting on the first turn.
your outflanking units get acute senses.
while he is alive you may reroll reserve rolls.
while he is alive your opponent get -1 on reserve rolls.
after both sides have deployed but before scouts you may redeploy 1 unit 3D6 inches, or 3 units D6 inches, may not leave deployment zone.
If you don't know were all this amazing info is comming from head here for the reddit ama (ask me anything). A lot of questions have been answered.
Anyhow, lastly Day 5 thoughts-
I will miss moving 12" and disembarking from my tanks, and I will miss the certainty of a 6" charge.
I am going to love being able to charge up to 12" with infantry tho! Fun times.